Farah Brixi

Award-winning Associate Narrative Director


About Me

I design characters, build worlds, and craft story-driven moments for video games. I’m currently at Compulsion Games, where I recently shipped South of Midnight - winner of 'Games for Impact' at The Game Awards.Before that, I spent 8+ years in live Game-as-a-Service development shaping narrative for Dead by Daylight at Behaviour Interactive, and served as Head Scriptwriter on Tom Clancy's Rainbow Six Siege at Ubisoft.Based in Montreal, Canada, I specialize in defining core themes, building action-driven story beats, and creating diverse, unforgettable characters facing impossible odds. Let’s craft a diverse and unforgettable narrative together!



What People Are Saying

"Ultimately, Compulsion Games has created a love letter to the South, to its beauty and its stories. The dark fairytale we see in South of Midnight is narratively one of the heaviest hitters I've played, and that's something special."Kate Sanchez, But Why Tho?"South of Midnight has some incredibly strong storytelling chops, brought together by its stunning visual design and excellent soundtrack... And in each chapter, I was taken aback with just how intense and tragic all of these memories were.David Carcasole, WCCFTech"What will stay with me most is how South Of Midnight explores its themes of trauma and forgiveness. Those who have been hurt most are offered respite. This damage can't be reversed, but Hazel can help people move on."
Adam Christou, Sifter


Projects & Achievements

Years in Game Industry: 10



Get In Touch

If you have an amazing narrative project in mind, let's talk!