Farah Brixi

Award-winning Associate Narrative Director


About Me

I design characters, build worlds, and craft story-driven moments for video games. I’m currently at Compulsion Games, where I recently shipped South of Midnight, winner of The Game Awards Games for Impact.Previously, I spent 10 years shaping narrative for Dead by Daylight at Behaviour Interactive and as Head Scriptwriter on Tom Clancy’s Rainbow Six Siege at Ubisoft. Based in Montreal, I focus on core themes, action-driven beats, and diverse, unforgettable characters.



Projects & Achievements

South of Midnight (2022)

  • The Game Awards 2025: Won "Games for Impact" and nominated for Innovation in Accessibility.

  • 29th Annual D.I.C.E. Awards: Nominated for Outstanding Achievement in Story and won Outstanding Achievement in Animation

  • Annie Awards (2026): won for Outstanding Achievement for Character Animation in a Video Game

Dead by Daylight (2016)

  • Canadian Video Game Awards 2016: Won Fans' Choice Best Canadian-Made Game, Won Best New Character for The Trapper, Nominated Game of the Year, Nominated Best PC Game

Rainbow Six Siege (2015)

  • The Game Awards 2016: Nominated Best Multiplayer Game

  • BAFTA Games Awards 2016: Nominated Best Multiplayer Game

  • Golden Joystick Awards 2016: Nominated Best Multiplayer Game



Why I Do This

I got into Narrative for that intimate, subtle click of recognition. The sudden rush of heat down your back when you realize that this is not just a story that happened to someone.This story's happening to you. Suddenly your hands are on the wheel--and the choices you make will be remembered. In a way, so will you.In games, story isn’t something you watch. It’s something you choose to do. That is the thrill I keep chasing.I build narratives that trust the player, make room for intense emotion without melodrama, and turn theme into lived experience through systems, pacing, and performance.I do this because I believe games can be a safe place to change course, try new things, and discover how fun starting over could be.Because a small change, at the right time, can transform you.And those moments stay with us long after the credits roll.


Work With Me

  • Narrative direction and story consultation

  • Character development and world-building

  • Scriptwriting for games

  • Narrative systems design

  • Speaking engagements or workshops

  • World and Story bible creation



What People Are Saying

"Ultimately, Compulsion Games has created a love letter to the South, to its beauty and its stories. The dark fairytale we see in South of Midnight is narratively one of the heaviest hitters I've played, and that's something special."Kate Sanchez, But Why Tho?"South of Midnight has some incredibly strong storytelling chops, brought together by its stunning visual design and excellent soundtrack... And in each chapter, I was taken aback with just how intense and tragic all of these memories were.David Carcasole, WCCFTech"What will stay with me most is how South Of Midnight explores its themes of trauma and forgiveness. Those who have been hurt most are offered respite. This damage can't be reversed, but Hazel can help people move on."
Adam Christou, Sifter



Get In Touch

If you have an amazing narrative project in mind, let's talk!